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/// Settings Guide · Software & Sims

Handbrake Curve Settings for Every Sim

The same handbrake can feel completely different in EA Sports WRC, DiRT Rally and Assetto Corsa. The fix is a calibrated range, the right curve and one saved profile per game.

  • HBSETUPfree software
  • 3sims
  • 0%deadzone

Configurable curves are only useful if you know what to do with them. This guide gives you a method and three starting profiles for the SRP® HB pneumatic handbrake and its free HBsetup software. The method works for any USB handbrake.

// 01 · BasicsThree curve shapes

Linear

1:1 mapping

Pull 50%, game gets 50%. Honest and predictable. Best place to start.

Aggressive

Early lock

High values arrive early in the pull. Fast rally locks with little travel.

Progressive

Soft start

Fine control in the first half, full lock at the end. Ideal for drift.

// 02 · MethodSet up in five steps

  1. Connect via USB-C and open SRP® HBsetup.
  2. Calibrate the full range: rest = 0%, full pull = 100%.
  3. Choose the curve and sensitivity for your discipline.
  4. Save the profile with the game name.
  5. In the game, bind the handbrake as an axis, deadzone 0%, linearity neutral — let HBsetup do the shaping.

One place to shape the curve: if you add a curve in HBsetup and in the game, the two stack and the feel becomes unpredictable. Keep the game neutral.

// 03 · ProfilesStarting profiles per game

SimDisciplineCurveSensitivityMechanical setup
EA Sports WRCRally stagesAggressiveHighShort throw, firm tension
DiRT Rally 2.0Rally / rallycrossLinear to slightly aggressiveMedium-highShort to medium throw
Assetto CorsaDriftProgressiveMediumLong throw, medium tension
Assetto CorsaRally modsLinearMedium-highMedium throw

These are starting points. Drive a familiar stage or drift zone, then change one variable at a time. The mechanical side is covered in how to adjust tension, throw and tilt.

SRP HB handbrake configured for EA Sports WRC, DiRT Rally and Assetto Corsa
One handbrake · one profile per sim

// 04 · TroubleshootingCommon problems

SymptomLikely causeFix
Never reaches 100%Range not calibrated after a throw changeRecalibrate in HBsetup
Rear locks too earlyCurve too aggressiveMove towards linear
Hard to hold drift angleCurve too steep in the middleUse a progressive curve
Input feels delayedIn-game deadzoneSet deadzone to 0%
Handbrake works as on/offBound as a buttonRebind as an axis

Technique for using these settings is in the rally & drift handbrake guide. Still choosing hardware? Read the best handbrake for sim racing.

// FAQFrequently asked questions

What is a handbrake curve?

It is the relationship between how far you pull the lever and the percentage the game receives. A linear curve maps them 1:1; an aggressive curve reaches high values early; a progressive curve keeps the start soft for fine control.

What deadzone should I use for the handbrake?

Start at 0% in the game and handle any small offset with calibration in the handbrake software. In-game deadzones add delay to your inputs.

Should I set the handbrake as a button or an axis?

Always as an axis when the sim supports it. An axis lets you modulate partial pulls, which is essential for drift and useful for rally.

Do I need different curves for each game?

Each sim models the handbrake differently, so saving a profile per game and discipline gives the most consistent results.

Where do I set the curve on the SRP® HB?

In the free SRP® HBsetup software, which controls resistance, sensitivity, activation curves and discipline profiles.

Your curve. Your profile.

Pneumatic feel with free HBsetup software for curves, sensitivity and discipline profiles. In stock, ships in 48h.

View SRP® HB — from €336Download HBsetup